A creator shared a Freepik Spaces workflow that starts with a Nano Banana character, turns poses into motion clips, and exports spritesheets through a custom app. Use it to prototype game animation sets faster than drawing every frame by hand.

The core trick is splitting sprite production into three AI-friendly stages. Techhalla starts with a Nano Banana 2 character image inside Freepik Spaces, then tweaks that asset into side and back poses so the character has enough directional coverage for a game sprite set. In the demo video, that initial image is transformed into a sheet of character frames rather than a single polished render [vid:1|spritesheet demo].
The second post adds the practical details missing from the teaser: the prompts are bundled inside a reusable Freepik Space, Kling 3.0 is used to generate action clips from the character frames, and the custom app converts selected video frames into a downloadable spritesheet. That makes the workflow most useful for fast prototyping, where an indie dev needs a playable walk, idle, jump, or attack set in minutes instead of drawing every frame by hand. The creator says the setup has been refined over two years of trial and error, which helps explain why the pipeline is presented as a reusable toolkit rather than a loose prompt recipe teaser post.
A Freepik Spaces workflow now uses Nano Banana 2 for stills, Veed Fabric for closeup lipsync, OmniHuman for directed performance, and Kling 3.0 for motion clips. Split one music video into model-specific stages instead of forcing a single tool to handle everything.
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Indie game devs are about to love me (or hate me) for this... I built an AI workflow (app included) that spits out spritesheets in minutes, from assets created on freepik. Breaking it all down below 👇
Now you know how it works and you’ve got the full toolkit. All that’s left are the exact prompts and the reusable Freepik Space, dropping the link right here! 👇 freepik.com/pikaso/spaces/…