A new ComfyUI template lets creators draw motion paths for Wan ATI directly in the workflow instead of guessing trajectories in text. Use it to prototype camera or object movement before expanding a move into a longer multi-shot sequence.

Rob's launch demo shows the practical shift: path control happens visually inside ComfyUI, with a drawn trajectory guiding motion for Wan ATI. For motion-heavy shots, that gives creators a faster way to block camera or object movement before they start iterating on style, speed, or shot length.
The post also frames this as part of a broader interest in controllable video workflows. In the thread, Rob calls Kling 3.0's multi-shot feature underrated, but the actual release here is the ComfyUI-side template that makes path drawing and prompt refinement easier to manage in one place thread context.
The workflow described in the thread starts with product or character stills, then asks for total duration and number of scenes. An LLM generates prompts and timing for each beat, and the creator edits those outputs manually before rendering the final multi-scene video.
That makes the template useful as a previsualization tool as much as a generation tool: draw the move, inspect the timing, then expand the motion idea into a longer sequence. The hosted ComfyUI page means creators can test the setup without rebuilding the node graph from scratch.
Kling launched a Motion Control 3.0 prize challenge offering $30,000 and 300M credits, while creators shared trailer, horror, and multi-shot examples. Test motion with cheaper passes first, then move to higher-control setups for final sequences.
releaseTopview added Seedance 2.0 to Agent V2, pairing multi-scene generation with a storyboard timeline and Business Annual access billed as 365 days of unlimited generations. That moves longform video workflows toward editable sequences instead of stitched clips.
workflowCreators are moving from V8 calibration complaints to darker film-still scenes, fashion shots, and worldbuilding tests, with ECLIPTIC remakes showing stronger depth and lighting. Retest saved SREF recipes if you rely on V8 for cinematic ideation.
workflowA shared workflow converts GTA-style stills into photoreal images with Nano Banana 2, then animates them in LTX-2.3 Pro 4K using detailed material, skin, vehicle, and camera prompts. Try it for trailer-style previsualization if you want more control at lower cost.
workflowShared Nano Banana 2 workflows now cover turnaround sheets, distinctive facial traits, and photoreal rerenders that keep the framing of a reference image. Use one prompt grammar for concept art, editorial portraits, and animation prep.
Trajectories! Wan ATI is such a fun model to play around with Quick demo to show how easy it is to draw your own paths - template is live in Comfy!
these are trajectories! just draw paths to steer video generation, and it looks like bending reality. new project with @nvidia 💚
Play with it here! links.comfy.org/tw_wan_ati